Ulsan Munsu Football Stadium Football
Ulsan Munsu Football Stadium seat view and sound experience
Sound experience
About the sound
Passes, kicks and field sounds · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 64 m distance, overall view, and central alignment together.
Considers the 90 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Ulsan Munsu Football Stadium
Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Block names follow the official guide; rows and numbers are examples for this experience, not ticket numbers. Standing and table seats are excluded.
Cheering sections at Ulsan Munsu Football Stadium
- S stand supporters' section S1–S2, S7–S8
- N stand away section N1–N4, N11–N15, N31–N32
Ulsan HD FC’s 2026 seating map marks S1, S2, S7 and S8 as supporters’ seats, S3–S6 behind the goal as standing, and N1–N4, N11–N15, N31 and N32 as the away section. The standing area has no seats, so it is left out of the experience, and the away section can change from match to match (the price table says ‘N zone (varies)’). Choose “Cheering” as the seat preference to rank seats near these zones first; the crowd sound in the audio preview also comes from here.
How this experience was built
What sources confirm — We extracted 97 block outlines across the 1F–3F rings from Ulsan Infrastructure Corporation’s ‘Ulsan Munsu Football Stadium seating guide’ and scaled them to the 105 × 68 m field lines (the horizontal and vertical scales differ by 1%). Block names were checked against Ulsan HD FC’s 2026 seating map to remove standing, table and special seats, and the corporation’s official 37,119 seats were divided among the blocks in proportion to the drawn seating area.
What remains estimated — Both guides are schematic, so block boundaries and stand depth are approximate. There are no official per-block counts, so seat counts are area-proportional estimates, and some rows extend up to 2.3 m beyond the drawn outline to hold them. Tier heights (1F from 1.5 m, 2F from 7.9 m, 3F from 13.8 m), rake, rows, numbers, the roof and sound are model values. Standing S3–S6, premium tables and the Chicken Zone, 2F/3F table seats (the east 2F tables are estimated as the front 36% of E13–E22), the Bamkel Picnic Zone and Gaming Chair Zone, press seats and wheelchair seats are not included.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.