Jamsil Olympic Stadium Football · Concert
Sound experience
About the sound
Passes, kicks and field sounds · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 65 m distance, overall view, and central alignment together.
Considers the 90 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Jamsil Olympic Stadium
Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Block counts follow the official plan; rows and numbers are illustrative. Layout predates the November 2023–December 2026 renovation.
How this experience was built
What sources confirm — From Seoul’s official Jamsil main-stadium seat-count plan, we read 34 blocks on 1F, 37 on 2F, mezzanine VIP seats and 38 on 3F, with official block counts (3F totals 36,805). As the schematic is circular, only block angles were retained; polygons were repositioned in tier bands on an approximate real-stand ellipse, 186 × 104 m inside and 276 × 196 m outside.
What remains estimated — The 3F block 20 railing references a low base and double safety rails in pre-renovation spectator photos; exact row and dimensions are unverified. Press seats (294) and guest seats are excluded. The 2F block total 14,389 is 736 below the official 15,125 including press/guest seats. Unlabeled 1F block 17 was derived from the official total. Ellipse dimensions, tier heights, rows and numbers are modeled. This is the layout before the November 2023–December 2026 renovation.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.