Jamsil Olympic Stadium Football · Concert

Seoul Olympic-ro, Songpa-gu65,599 seats · 110 sectionsOfficial seat-count planBalanced pick: 2F Block 54 Row 1 · example 1

Jamsil Olympic Stadium seat view and sound experience

View · Balanced

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
A2F Block 54 · Row 1 · example 1
Drag to look around · Scroll or pinch to zoom
Play simulation00:00 / 00:24

About the sound

Headphones recommended

Passes, kicks and field sounds · Direction and distance change with your seat.

Zoom
To center circleApprox. 66m
Person's angular size1.5°
Downward viewing angle12°
Viewing heightApprox. 13.8m

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

Type unconfirmed

The furniture at this position is unconfirmed. The generic chair is illustrative.

Furniture size and posture are illustrative. Adjust the A/B eye heights to compare. Seat type alone adds no score bonus.

Facility source checked

A/B score comparison

Based on View · Balanced
A2F Block 54 Row 1 · example 189pts

Type unconfirmed · 118 cm above floor

Distance 32%65
Overall view 26%99
Halfway-line alignment 22%100
View over the row ahead 20%100

Considers the 66 m distance, overall view, and central alignment together.

B3F Block 21 Row 10 · example 3375pts

Type unconfirmed · 118 cm above floor

Distance 32%49
Overall view 26%66
Halfway-line alignment 22%100
View over the row ahead 20%100

Considers the 89 m distance, overall view, and central alignment together.

To center circleA 65.9m · B 89.5m
Viewing heightA 13.8m · B 28.1m
Person's angular sizeA 1.5° · B 1.1°
DifferenceA is about 24 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at Jamsil Olympic Stadium

Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Block counts follow the official plan; rows and numbers are illustrative. Layout predates the November 2023–December 2026 renovation.

Guide to seats, scores and sound

How this experience was built

Seat coordinatesOfficial seat-count plan
Official capacity65,599 seats (1F 12,693 · 2F 15,125 · 2F mezzanine VIP 976 · 3F 36,805 (before renovation))
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — From Seoul’s official Jamsil main-stadium seat-count plan, we read 34 blocks on 1F, 37 on 2F, mezzanine VIP seats and 38 on 3F, with official block counts (3F totals 36,805). As the schematic is circular, only block angles were retained; polygons were repositioned in tier bands on an approximate real-stand ellipse, 186 × 104 m inside and 276 × 196 m outside.

What remains estimated — The 3F block 20 railing references a low base and double safety rails in pre-renovation spectator photos; exact row and dimensions are unverified. Press seats (294) and guest seats are excluded. The 2F block total 14,389 is 736 below the official 15,125 including press/guest seats. Unlabeled 1F block 17 was derived from the official total. Ellipse dimensions, tier heights, rows and numbers are modeled. This is the layout before the November 2023–December 2026 renovation.

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.