Suwon World Cup Stadium Football
Sound experience
About the sound
Passes, kicks and field sounds · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 63 m distance, overall view, and central alignment together.
Considers the 90 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Suwon World Cup Stadium
Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Rows and numbers are illustrative, not actual ticket numbers.
How this experience was built
What sources confirm — We scaled 61 block outlines (E1–E19, W1–W16, S1–S13, N1–N13) from the stadium foundation’s official seating plan to a 105 × 68 m field. Official stand/tier counts, such as east 1F 4,101 and 2F 7,858, were distributed by block area.
What remains estimated — Front railings reference low bases and open metal rails in official operator/local-government photos; heights and spacing are approximate. The 590 px schematic gives approximate boundaries. W12–W14 share one color band and were split by label position; N7 was reconstructed by mirroring S7. Rows, numbers and tier heights are modeled.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.