Daegu iM Bank PARK Football

Daegu Buk-gu12,415 seats · 40 sections2026 official section guideBalanced pick: 2F E6 Row 8 · example 27

Daegu iM Bank PARK seat view and sound experience

View · Balanced

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
A2F E6 · Row 8 · example 27
Drag to look around · Scroll or pinch to zoom
Play simulation00:00 / 00:24

About the sound

Headphones recommended

Passes, kicks and field sounds · Direction and distance change with your seat.

Zoom
To field centerApprox. 58m
Person's angular size1.7°
Downward viewing angle12°
Viewing heightApprox. 11.6m
To S stand cheering sectionApprox. 83mOutside cheering zone

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

Standard seating

Furniture size and posture are illustrative. Adjust the A/B eye heights to compare. Seat type alone adds no score bonus.

Seat type source

A/B score comparison

Based on View · Balanced
A2F E6 Row 8 · example 2788pts

Standard seating · 118 cm above floor

Distance 32%70
Overall view 26%91
Halfway-line alignment 22%100
View over the row ahead 20%100

Considers the 58 m distance, overall view, and central alignment together.

BE1 Row 11 · example 2567pts

Standard seating · 118 cm above floor

Distance 32%51
Overall view 26%71
Halfway-line alignment 22%54
View over the row ahead 20%100

Considers the 86 m distance, overall view, and central alignment together.

To field centerA 58.3m · B 86.2m
Viewing heightA 11.6m · B 7.3m
Person's angular sizeA 1.7° · B 1.2°
DifferenceA is about 28 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at Daegu iM Bank PARK

Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Rows and numbers are examples for this experience, not ticket numbers. Special table seats and standing areas are excluded.

Guide to seats, scores and sound

Cheering sections at Daegu iM Bank PARK

Daegu FC's 2026 section guide marks lower S3 behind the goal as standing and N5 as the away section. The standing area has no seats, so it is left out of the experience, and the S stand around it is treated as the cheering zone. Choose “Cheering” as the seat preference to rank seats near these zones first; the crowd sound in the audio preview also comes from here.

How this experience was built

Seat coordinates2026 official section guide
Official capacity12,415 seats (Daegu City’s 2019 completion announcement; current ticket capacity may differ)
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — We directly traced 40 standard-viewing blocks from Daegu FC’s 2026 ticket section guide and scaled them to a 105 × 68 m field. The 1F/2F split was checked against lower/upper labels in the club’s official seating guide. Capacity comes from Daegu City’s 2019 completion announcement.

What remains estimated — The guide is schematic. Seat counts, rows, numbers, tier heights, railings, roof and sound are experience models, not measured values. Standing, premium tables, E-TABLE, SKY TABLE and SKY BOX are excluded. Check the ticket seller for actual available sections and ticket numbers.

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.