Daegu iM Bank PARK Football
Sound experience
About the sound
Passes, kicks and field sounds · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 57 m distance, overall view, and central alignment together.
Considers the 90 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Daegu iM Bank PARK
Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Rows and numbers are examples for this experience, not ticket numbers. Special table seats and standing areas are excluded.
How this experience was built
What sources confirm — We directly traced 40 standard-viewing blocks from Daegu FC’s 2026 ticket section guide and scaled them to a 105 × 68 m field. The 1F/2F split was checked against lower/upper labels in the club’s official seating guide. Capacity comes from Daegu City’s 2019 completion announcement.
What remains estimated — The guide is schematic. Seat counts, rows, numbers, tier heights, railings, roof and sound are experience models, not measured values. Standing, premium tables, E-TABLE, SKY TABLE and SKY BOX are excluded. Check the ticket seller for actual available sections and ticket numbers.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.