Jeju World Cup Stadium Football
Jeju World Cup Stadium seat view and sound experience
Sound experience
About the sound
Passes, kicks and field sounds · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 62 m distance, overall view, and central alignment together.
Considers the 90 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Jeju World Cup Stadium
Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Block names follow the club’s seat map; rows and numbers are examples for this experience, not ticket numbers. Table seats, skyboxes, the Exciting seats and the closed West upper tier are excluded.
Cheering sections at Jeju World Cup Stadium
- N stand standing cheering zone Section N5–Section N6, Section N13
- S stand away section Section S1–Section S15
Jeju SK FC’s 2026 seat map marks N5, N6 and N13 behind the goal as the N stand standing cheering zone and S1–S15 as the S stand (away), and the club’s viewing rules make the S stand the away team’s only cheering area. The club’s supporters page also names the N stand (Juhwang Jeonsa in N13–N14) as where they cheer. The All Fan Zone in E6–E8 and E15–E18 is a neutral area where home and away fans sit together, so it is not treated as a cheering zone. Choose “Cheering” as the seat preference to rank seats near these zones first; the crowd sound in the audio preview also comes from here.
How this experience was built
What sources confirm — We read the outlines of 61 lower-bowl blocks (25 in the 8-row front section, 36 in the 22–23-row rear section) from the 80.3 LEVEL floor plan that the architect (Hwang Il-in, Ilgun Architects) published in the February 2002 issue of Architecture & Culture (held by the AURUM architecture archive), and scaled them by fitting the pitch lines drawn on the plan to 105 × 68 m. Tier heights and riser steps follow the same architect’s East stand section (from 1.6 m above the pitch, 8 rows of 300 mm steps, then 350 and 400 mm steps behind the cross-aisle up to the ground-level deck at 13.6 m). Block names and the E stand, All Fan Zone, N stand standing cheering zone, S stand (away), W stand and W Front divisions follow Jeju SK FC’s 2026 ticket policy seat map.
What remains estimated — The plan dates from the 2002 World Cup, so later changes to aisles and entrances are not reflected, and the E4/E5 boundary and the boundaries of the small corner blocks on the club’s seat map are not on the plan, so they were split in the seat map’s proportions. No per-block counts are published, so the 29,791 seats in the Ministry of Culture’s public sports facility survey (Seogwipo City, end of 2024) were split by area over every seat area (the experience blocks, the W table-seat area and the estimated area of the closed W upper tier), and the experience blocks’ share of 21,025 seats was divided in proportion to each block’s row length. The 29,791 figure appears to predate the 2023–24 seat replacement (spacing widened from 35 to 50 cm), so the real count may be lower, and the W upper-tier area is an estimate. Rows, numbers, the heights of the N, S and W stands and corners, the roof and the sound are experience models. W11–W14 and lounge table seats, skyboxes, the N and W Exciting seats (decks beside the pitch) and the unsold 36-row W upper tier are excluded. The real membrane roof is a crescent covering only the W stand and the west halves of the N and S stands, leaving the E stand open. The 3D scene draws a flat roof over the W stand only and leaves out the roof over the west halves of N and S.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.