Jamsil Baseball Stadium Baseball
Sound experience
About the sound
Bat, ball and field sounds · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 62 m distance, overall view, and central alignment together.
Considers the 85 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Jamsil Baseball Stadium
Compare distance to home plate, infield and outfield views, and crowd sounds in A/B. Actual netting, railings and people in front may obstruct the view differently. Block numbers follow the public seating system, class totals come from the club, and rows and seat numbers are illustrative.
How this experience was built
What sources confirm — Without a published official seating plan, we built fan-shaped blocks using Doosan Bears’ official stadium dimensions (100 m down both foul lines, 125 m to center, fence height 2.6 m) and class capacities: VIP 264, table 502, blue 2,373, red 6,399, navy 10,112 and outfield 5,813. Block numbers (1F 101–122, 2F 201–226, 3F 301–334, outfield 401–422) and class order follow the public seating system.
What remains estimated — Upper-infield front railings reference open metal rails in Seoul’s public photos; section-specific heights and spacing are approximate. Block boundaries, rows, numbers and heights are modeled. Orange seats are included in the red-seat allocation; the Exciting Zone is excluded. The class total of 25,463 differs from the club’s 25,000 and Seoul Facilities Corporation’s 24,411.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.