Incheon Football Stadium Football

Incheon Jemulpo-gu18,912 seats · 46 sections2026 official section guideBalanced pick: E15 Row 1 · example 6

Incheon Football Stadium seat view and sound experience

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
AE15 · Row 1 · example 6
Drag to look around · Scroll or pinch to zoom
Play simulation00:00 / 00:24

About the sound

Headphones recommended

Passes, kicks and field sounds · Direction and distance change with your seat.

Zoom
To field centerApprox. 64m
Person's angular size1.6°
Downward viewing angle11°
Viewing heightApprox. 12.7m
To N stand away sectionApprox. 99mOutside cheering zone

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

A/B score comparison

Based on Balanced
AE15 Row 1 · example 686pts
Distance 40%66
Overall view 35%99
Halfway-line alignment 25%97

Considers the 64 m distance, overall view, and central alignment together.

BE12 Row 15 · example 960pts
Distance 40%49
Overall view 35%65
Halfway-line alignment 25%70

Considers the 90 m distance, overall view, and central alignment together.

To field centerA 64.3m · B 90.1m
Viewing heightA 12.7m · B 19.6m
Person's angular sizeA 1.6° · B 1.1°
DifferenceA is about 26 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at Incheon Football Stadium

Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Rows and numbers are examples for this experience, not ticket numbers. The S stand standing area and table seats are excluded.

Guide to seats, scores and sound

Cheering sections at Incheon Football Stadium

A club notice names the S stand as the home supporters’ area, and the 2026 seat plan marks N1–N6 as the away section and S2–S6 behind the goal as S stand standing. The standing area has no seats and is left out of the experience, so the upper S stand behind it (S8–S12) is treated as the cheering zone. Choose “Cheering” as the seat preference to rank seats near these zones first; the crowd sound in the audio preview also comes from here.

How this experience was built

Seat coordinates2026 official section guide
Official capacity18,912 seats (Seat count in Incheon City’s public sports facility guide (updated 2025-03-04); seats on sale for each match may differ)
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — We extracted the outlines of 46 standard blocks by colour from Incheon United’s official seat map (the same layout as the seat plan in the club’s 2026 ticket policy) and named them from the section hotspots on the club website. The field lines were scaled to 105 × 68 m. Seat counts divide the 18,912 seats in Incheon City’s facility guide in proportion to the area of all seating sections on the map.

What remains estimated — The map is schematic, so stand depth, front-row distance, tier heights and rakes are estimates. Seat counts per block, rows and numbers are examples; the S2–S6 standing area, table seats, the rattan terrace, sky boxes, the main VIP stand and N7 are excluded. The 2F tiers sit outside the 1F tiers as drawn, so any real overhang is not modelled. Railings, roof and sound are experience models.

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.