Goyang Stadium Football · Concert

Goyang Daehwa-dong, Ilsanseo-gu40,907 seats · 42 sectionsOfficial section seating mapBalanced pick: E3 Row 4 · example 45

Goyang Stadium seat view and sound experience

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
AE3 · Row 4 · example 45
Drag to look around · Scroll or pinch to zoom
Play simulation00:00 / 00:24

About the sound

Headphones recommended

Passes, kicks and field sounds · Direction and distance change with your seat.

Zoom
To center circleApprox. 64m
Person's angular size1.6°
Downward viewing angle4°
Viewing heightApprox. 4.9m

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

A/B score comparison

Based on Balanced
AE3 Row 4 · example 4586pts
Distance 40%66
Overall view 35%99
Halfway-line alignment 25%97

Considers the 64 m distance, overall view, and central alignment together.

BW5 Row 10 · example 4667pts
Distance 40%49
Overall view 35%65
Halfway-line alignment 25%98

Considers the 90 m distance, overall view, and central alignment together.

To center circleA 64.3m · B 90.0m
Viewing heightA 4.9m · B 20.8m
Person's angular sizeA 1.6° · B 1.1°
DifferenceA is about 26 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at Goyang Stadium

Compare pitch distance, sideline and behind-goal views, and crowd sounds in A/B. Views may vary with stadium equipment and event arrangements. Block capacities are estimated by dividing the official general-seat totals by area; rows and numbers are examples. VIP, broadcast, press and wheelchair seats are excluded.

Guide to seats, scores and sound

How this experience was built

Seat coordinatesOfficial section seating map
Official capacity40,907 seats (Total in Goyang Urban Management Corporation’s seating guide · General seats 40,403 (lower 17,958 · upper 22,445) · The facility overview lists 41,311)
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — From the section map in the official seating guide of Goyang Urban Management Corporation, we traced 18 lower-tier blocks (W1, W2, E1–E6, S1–S5, N1–N5) and 24 upper-tier blocks (W3–W8, E7–E12, S6–S11, N6–N11). Scale comes from matching the 400 m track (8 lanes) drawn on the same map to the standard dimensions, and the official 40,403 general seats (lower 17,958, upper 22,445) are divided among blocks by area. A/B/C seat grades follow the official seat-grade map.

What remains estimated — The map is an unscaled schematic, so the anisotropic conversion (0.73 m/px horizontally and 0.68 m/px vertically on the map) is an estimate; at the same scale the map draws the pitch only about 62 m wide. Block capacities are estimates from dividing official totals by area (lower blocks W1, W2 and E1–E6 share 8,417 seats: the operator’s 8,817-seat partial-opening figure minus VIP and broadcast seats), and because the map draws the stands shallower than their capacity requires, some rows extend behind the outlines. Rows, numbers, tier heights and rake are model values; VIP, broadcast, press and wheelchair seats are excluded. The real membrane roof covers only the west and east stands, and the positions of the 28 masts are approximate. Goyang City has announced a renovation from 2027 that includes replacing seats, so the layout may change.

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.