Ariake Arena Concert

Tokyo Ariake, Koto-ku15,000 seats · 138 sectionsOfficial seating plan · Heights from the design sectionBalanced pick: 2F Block B 5 Row 16 · example 62

Ariake Arena seat view and sound experience

View · Balanced

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
A2F Block B 5 · Row 16 · example 62
Drag to look around · Scroll or pinch to zoom
Stage movement00:00 / 00:24

About the sound

Headphones recommended

A sample combining rhythm and melody · Direction and distance change with your seat.

Zoom
To stageApprox. 45m
Person's angular size2.2°
Downward viewing angle7°
Viewing heightApprox. 8.2m

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

Standard seating

Furniture size and posture are illustrative. Adjust the A/B eye heights to compare. Seat type alone adds no score bonus.

Seat type source
Plays only on your device · Muted · Loops with the 24-second scene

A/B score comparison

Based on View · Balanced
A2F Block B 5 Row 16 · example 6280pts

Standard seating · 118 cm above floor

Distance 32%59
Overall view 26%100
Central alignment 22%67
View over the row ahead 20%100

Considers the 45 m distance, overall view, and central alignment together.

B2F Block B 7 Row 16 · example 9469pts

Standard seating · 118 cm above floor

Distance 32%41
Overall view 26%68
Central alignment 22%83
View over the row ahead 20%100

Considers the 61 m distance, overall view, and central alignment together.

To stageA 44.8m · B 60.9m
Viewing heightA 8.2m · B 8.2m
Person's angular sizeA 2.2° · B 1.6°
DifferenceA is about 16 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at Ariake Arena

Compare stage distance, front and side views, and sound direction in A/B. Views may change with the actual stage and equipment layout. Blocks (2F B·C·D, 3F G, 4F F·H) follow the official plan; the number after a block is an aisle-bounded part. Rows and seat numbers are not in the official material, so they are example counts from the front and from the left (2F rows start at 13, after the retractable rows). Heights mix values read from the design section with estimates, and the arena layout changes from show to show.

Guide to seats, scores and sound

How this experience was built

Seat coordinatesOfficial seating plan · Heights from the design section
Official capacity15,000 seats (Operator figure about 15,000 seats (including temporary arena seats; varies by layout) · Following the official end-stage example (about 13,000 people, about 4,000 arena seats), this model has 8,908 fixed seats (2F B·C·D, 3F G, 4F–5F F·H) and a 4,014-seat example arena · Not included: 2F A and 3F E behind the stage, the 2,928 retractable seats (folded away), wheelchair and amenity spaces, and BOX seats)
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — We read all 1,165 row bars (704 of them fixed seats used in this layout) on the floor seating plans (2F, 3F, 4F–5F) in the operator's (Tokyo Ariake Arena Co.) 'Guide to Facility Use' for organisers, giving the blocks (2F A–D, 3F E·G, 4F–5F F·H) and every row position. The scale fits the plan's arena void to the official 76 × 54 m (14.32 px/m on all three sheets); spreading each block's official seat count over its bar lengths gives an even 0.47–0.48 m seat pitch in every block. Heights come from the design section published by the Tokyo Metropolitan Government (Takenaka, 2016, 1:200): above the arena floor, the 2F deck is 5.5 m, the 2F stand 6.6→11.1 m (section treads 7.1→10.8 m), the 3F floor 11.1 m, the 3F end stand 8.5→10.6 m (front) and 12.1→19.7 m (rear), and the 4F–5F stand 13.9→20.3 m. The section's 0.90 m tread pitch equals the plan's 0.90 m row pitch, so the two drawings' scales agree. The arena is the operator's end-stage layout example (47 blocks; stage 45.6 m wide, 13.0 m deep) filled at 0.5 m seats and 0.85 m rows, 4,014 seats (official 'about 4,000').

What remains estimated — The official plan has no row or seat numbers, so rows are counted from the arena side within each block and seat numbers from the audience's left — an example that may differ from real tickets. 2F rows start at 13, after the retractable rows 1–12, and 4F–5F rows run to 13, counting the diagonal corner row with the first rear row (a visitor photo of '2F Block B row 23' is B's last row, and the 4F Block F aisle sign '13' is F's last row). The section is a 2016 detailed-design drawing and covers only one long side (D·H) and one end (A·E), so the opposite sides (B·F, C·G) are mirrored. Rows beyond the section (the partial 2F front row and 3F-landing row, the 4F–5F partial row in front of the cross aisle, and the five 3F end-stand rows in front of the vomitory) continue the same rake as estimates, and the two 2F front rows on the long sides sit flat at the section's deck height (5.5 m). The arena layout, stage size (592 m² as drawn; official stage area 500 m²) and the 1.5 m stage height are examples that change from show to show. 2F A and 3F E behind the stage, the retractable seats folded away for the end stage, wheelchair and amenity spaces and the 3F BOX seats are not included; the roof, walls and acoustics are modelled.

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.