Jamsil Indoor Stadium Concert
Sound experience
About the sound
A sample combining rhythm and melody · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 41 m distance, overall view, and central alignment together.
Considers the 58 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Jamsil Indoor Stadium
Compare stage distance, front and side views, and sound direction in A/B. Views may change with the actual stage and equipment layout. Rows and numbers illustrate seats within each block; they are not ticket numbers.
How this experience was built
What sources confirm — We traced 37 blocks across the tiers and the 1F S1–S8 outlines from Seoul’s official facility plan. S1–S8 counts follow the plan (1,000 total, matching official 1F capacity). Counts for 2F sections 1–18 were read from the plan and reconciled to the official 2F total; the official 3F total of 5,759 was divided by block area. Scale uses a 28 × 15 m basketball court.
What remains estimated — Front railings reference the low solid base and open metal rails in official operator/local-government photos; heights and spacing are approximate. The drawing shows a basketball setup, so concert stage and floor seating vary. Rows and numbers are example block fills; tier heights, rises and building shape are estimates.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.