Jamsil Indoor Stadium Concert

Seoul Jamsil Sports Complex, Songpa-gu11,044 seats · 44 sectionsBlocks from the official planBalanced pick: Section 11 Row 2 · example 1

Jamsil Indoor Stadium seat view and sound experience

View · Balanced

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
ASection 11 · Row 2 · example 1
Drag to look around · Scroll or pinch to zoom
Stage movement00:00 / 00:24

About the sound

Headphones recommended

A sample combining rhythm and melody · Direction and distance change with your seat.

Zoom
To stageApprox. 44m
Person's angular size2.3°
Downward viewing angle6°
Viewing heightApprox. 6.4m

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

Type unconfirmed

The furniture at this position is unconfirmed. The generic chair is illustrative.

Furniture size and posture are illustrative. Adjust the A/B eye heights to compare. Seat type alone adds no score bonus.

Facility source checked
Plays only on your device · Muted · Loops with the 24-second scene

A/B score comparison

Based on View · Balanced
ASection 11 Row 2 · example 187pts

Type unconfirmed · 118 cm above floor

Distance 32%60
Overall view 26%98
Central alignment 22%100
View over the row ahead 20%100

Considers the 44 m distance, overall view, and central alignment together.

BSection 31 Row 1 · example 173pts

Type unconfirmed · 118 cm above floor

Distance 32%42
Overall view 26%70
Central alignment 22%97
View over the row ahead 20%100

Considers the 60 m distance, overall view, and central alignment together.

To stageA 44.2m · B 59.8m
Viewing heightA 6.4m · B 14.5m
Person's angular sizeA 2.3° · B 1.7°
DifferenceA is about 16 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at Jamsil Indoor Stadium

Compare stage distance, front and side views, and sound direction in A/B. Views may change with the actual stage and equipment layout. Rows and numbers illustrate seats within each block; they are not ticket numbers.

Guide to seats, scores and sound

How this experience was built

Seat coordinatesBlocks from the official plan
Official capacity11,044 seats (1F 1,000 · 2F 4,273 · 3F 5,759 (official drawing total 11,032; facility table 11,044) · Concert layouts vary by show)
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — We traced the 36 numbered sections (2F 1–18 and 3F 20–37; there is no section 19) and the 1F S1–S8 outlines from Seoul’s official facility plan. S1–S8 counts follow the plan (1,000 total, matching official 1F capacity). Counts for 2F sections 1–18 were read from the plan and reconciled to the official 2F total; the official 3F total of 5,759 was divided by block area. Scale uses a 28 × 15 m basketball court.

What remains estimated — Front railings reference the low solid base and open metal rails in official operator/local-government photos; heights and spacing are approximate. The drawing shows a basketball setup, so concert stage and floor seating vary. Rows and numbers are example block fills; tier heights, rises and building shape are estimates. The concert stage direction was set by comparing seat photos (section 12 faces the stage).

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.