INSPIRE Arena Concert

Incheon Yeongjong-gu15,000 seats · 61 sectionsModel based on a public seating mapBalanced pick: Section 105 Row 1 · example 1

INSPIRE Arena seat view and sound experience

View · Balanced

Share the same seats and scene

Includes A/B seats, recommendation criteria, view settings and playback position. Personal videos are not included.

Sound experience

Preparing your seat view
ASection 105 · Row 1 · example 1
Drag to look around · Scroll or pinch to zoom
Stage movement00:00 / 00:24

About the sound

Headphones recommended

A sample combining rhythm and melody · Direction and distance change with your seat.

Zoom
To stageApprox. 45m
Person's angular size2.2°
Downward viewing angle1°
Viewing heightApprox. 2.5m

Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.

Type unconfirmed

The furniture at this position is unconfirmed. The generic chair is illustrative.

Furniture size and posture are illustrative. Adjust the A/B eye heights to compare. Seat type alone adds no score bonus.

Facility source checked
Plays only on your device · Muted · Loops with the 24-second scene

A/B score comparison

Based on View · Balanced
ASection 105 Row 1 · example 185pts

Type unconfirmed · 118 cm above floor

Distance 32%59
Overall view 26%99
Central alignment 22%93
View over the row ahead 20%100

Considers the 45 m distance, overall view, and central alignment together.

BSection 106 Row 13 · example 173pts

Type unconfirmed · 118 cm above floor

Distance 32%42
Overall view 26%70
Central alignment 22%96
View over the row ahead 20%100

Considers the 60 m distance, overall view, and central alignment together.

To stageA 45.4m · B 59.8m
Viewing heightA 2.5m · B 7.5m
Person's angular sizeA 2.2° · B 1.7°
DifferenceA is about 14 m closer.

Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores

Comparing seats at INSPIRE Arena

Compare stage distance, front and side views, and sound direction in A/B. Views may change with the actual stage and equipment layout. Section numbers follow a public seating map; seat counts, rows and numbers are modeled. Stage and floor layouts vary by show.

Guide to seats, scores and sound

How this experience was built

Seat coordinatesModel based on a public seating map
Official capacity15,000 seats (Capacity up to 15,000, depending on show layout · The model has 11,863 seats on the floor and levels 1–3; level 4 (about 3,100) is not modeled)
Eye heightDefault: 1.18 m above the seat (adjustable from 0.95–1.75 m)
Figure height1.75m (used to calculate angular size)
SoundSpatial audio samples

What sources confirm — The current operator page confirms facility specifications and a maximum capacity of 15,000. Section layout references Offmate’s public seat-view map: 101–115, 201–220, 301–320 and floor F1–F6, with an end stage. Scale fits the official floor with retractable seats stowed (70 × 54 m) to the inside of the level 2 front edge.

What remains estimated — Front railings reference open metal structures in the seating contractor’s site photos; section matching, heights and spacing remain unverified approximations. Putting the 70 m side on the stage axis is inferred from the map’s section counts (five per side, three per end); block edges and depths follow the map. Block seat counts are what each outline holds at 0.85 m rows and 0.5 m seats (11,863 in total); the roughly 3,100-seat gap to the official 15,000 is attributed to the unmodeled level 4. Rows, numbers, tier heights, rises and building shape are modeled. As a 360° venue, stage and floor configurations vary by show. Level 3 sections 301–307 are missing from that map and were added as mirror images of 309–315; level 4 is omitted because its section layout is unknown.

Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.

Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.