Goyang Sono Arena Concert · Basketball
Sound experience
About the sound
A sample combining rhythm and melody · Direction and distance change with your seat.
Model calculations from the selected seat to the reference point. A larger angular size means the person appears larger.
A/B score comparison
Considers the 48 m distance, overall view, and central alignment together.
Considers the 59 m distance, overall view, and central alignment together.
Preference fit combines weighted distance, overall view, and central alignment. Actual obstructions, sound quality, and price are not yet included. How to read the scores
Comparing seats at Goyang Sono Arena
Compare stage distance, front and side views, and sound direction in A/B. Views may change with the actual stage and equipment layout. Block capacities are estimated by distributing the operator’s total by area; rows and numbers are examples. Concert floor seating is excluded because it varies by show.
How this experience was built
What sources confirm — From Goyang Sono Skygunners’ official KBL 2026–27 season notice, we traced 22 fixed-seat blocks in the 2F A/B/C/D ring and 28 in the 3F E/F/G/H ring. Scale uses a 28 × 15 m basketball court. The total of 6,946 seats comes from the operator, Goyang Urban Management Corporation.
What remains estimated — The plan is schematic: block boundaries are approximate, and tier/block capacities allocate the total by area. Rows, numbers, tier heights, rises and building shape are modeled. Concert stage positions and floor layouts vary by show.
Views are calculated using a 1.75 m figure, your chosen eye height and seat coordinates. Actual obstructions from people, railings or equipment and show-specific layouts may not be represented. Sound samples compare the direction and distance of instruments, speakers and crowds. They do not reproduce the venue’s actual sound quality or reverberation. Scores indicate preference fit; actual obstructions, sound quality and price are not yet included.
Orchestral audio: original samples made from VSCO 2 CE recordings (Versilian Studios, CC0). Band and game sounds are synthesized. Crowd audio uses Sandermotions’ CC0 recordings, not recordings from this venue.